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Calculators in Mathematics Education |
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| Summary
report on calculator projects |
TIM
(Germany) |
We invite you to
study this web page though the page
still is under
construction.
Basically
we
report from TIM studies to use simple
calculators in primary schools and
in secondary schools (TIM is a
German research group at the University of Muenster). We also refer to
and reflect on mental
processes of learning and
understanding mathematics when using calculators (and computers).
We also recommend to study another web site on calculators where summaries and references from other calculator investigations are presented.
Here we concentrate on a few aspects, please
select one and click:
1. Simple Calculators
1.1
TIM
1.2
Discussion Forum on the Future of Paper
& Pencil Skills
1.3 Modes of
Using Calculators
1.4
Calculator Games
1.5
One-Way-Principle
1.6 Remaining independent from calculators
1.7 Additional
Calculator Activities
Simple Calculators These calculators, basically for addition, subtraction, multiplication and division only, do not follow an algebraic hierarchy. For example pressing 6 + 4 × 3 leads to the "result 30" instead of 18. But they often have a constant facility to repeat the last operation. This property allows to "program" such a calculator as an "operator". Pressing "5 × 5 =" not only presents the result 25 but also programs the calculator into a "×5-machine". Pressing then 8 = leads to 40 3 = leads to 15 7 = leads to 35 6 = leads to 30 etc. This is possible for all four basic operations. For more details and a first survey see Meissner, H. (1977): Taschenrechnerreport. Zentralblatt fuer Didaktik der Mathematik. Jg. 9, 1977, p. 110 - 113 |
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The research
group TIM at the Westf. Wilhelms-Universitaet in Muenster, Germany,
works since the mid seventies with
(simple) calculators in primary and lower secondary schools. TIM is the
abbreviation for Taschenrechner Im Mathematikunterricht,
which means calculators in mathematics
education. Most
of the TIM investigations were designed in
seminars at the university together with preservice teachers and
sometimes with
inservice teachers. Most of the teaching then was done by the teacher
students
under the supervision of university staff members and/or the teachers
of the
project classes. Many of the teaching experiments were repeated up to
five till
ten times before the group finally started then a larger scale
investigation on
that
subject with at least about 200
students in parallel classes at different schools. The data from these larger
scale investigations then became the base for research reports (and
also for two dissertations). |
The TIM work was initiated and organized by Hartwig Meissner and his university staff members. TIM was very active in the seventies and in the eighties. There are a lot of TIM reports and articles in national and international publications. On this web page we refer to three Lists of References:
List
1 of References (# 1-90, till 1992), these papers are not
electronically available.
List
2 of References (# 91-129, 1992 - 2003), these papers are electronically available (WORD active).
List
3 of References (# 123-146, starting 2002), these papers are electronically available (just click the title).
In
1978
Hartwig Meissner got the funds for
a sabbatical from the German
Research Foundation (DFG) to study how
calculators are
used in mathematics education in the United States of America. He met
many US
experts and visited about 50 classes at about 15 locations all over the
States.
The following summary report describes the results from that journey.
It
gave
a major
input to the future work of the TIM group.
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The report
discusses
the role of the
calculator concerning the concept of learning and its impact on
learning mental
arithmetic and paper & pencil algorithms. It distinguishes two
modes of
data ("analogue" and "digital") and therefore two modes of
number sense ("semantical" and "syntactical"). Accordingly
there are two different modes of training number sense with the
calculator.
Expanding these ideas the calculator can be described as a function
machine to
develop a "function sense". The main idea is to vary the input
by guess and test to get a wanted result (see also the key word One-Way-Principle).
At the end the
paper formulates recommendations for future research and finishes with
five
questions. The first two of them are: (1) How to
conserve our paper
& pencil skills in parallel to the use of calculators? |
| 1.2 Discussion Forum: Which shall be the future of paper & pencil skills in the primary school curriculum? Using calculators for about 30 years it now becomes extremely necessary to discuss this issue in more detail: (1)
Which paper & pencil skills do we still need
today?
We invite you to show up at the Discussion Forum web site. The mathematics education society still waits for initiatives and for new ideas. The Forum shall concentrate on the future role of paper & pencil techniques in a modern arithmetic curriculum in primary schools. How to replace the classical algorithms and skills? |
1.3
Modes of Using Calculators
On this web page we now will continue to
summarize
TIM experiences with simple calculators. It is obvious, the easiest use of calculators is just to press the
keys
along a given sequence of symbols. This syntactical
use runs automatically
often without any reflections about what I am doing and about what kind
of a
calculator result I am going to expect. The mathematical problem gets
reduced
into a rude skill: Press the buttons and write down the number in the
display.
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1.4
Calculator
Games Using the constant facility of simple calculators we can hide operators. There are several partner games: (a) Discover my operator: Student A hides an operator, how many guesses does student B need to find the operator? (b) Big ZERO: Student A hides a subtraction operator. Student B must find an input number to get the output 0 (the big Zero). (c) Big ONE: Student A hides a division operator. Student B must find an input number to get the output 1 (the big One). Two other games center around multiplication: (d) Hit the Target: A number and a target interval are given. Find a second number so that the product of the two numbers is within the interval. If necessary, guess and test again. (e) Factor Finding: A starting number is given and a target interval. Find an appropriate second number so that the product of the two numbers is within the interval. If you did not hit the interval, use the display number as your new starting number and find a new second number to reach still the same target interval. |
There are several TIM reports on the use of these calculator games, for example see # 43, # 44, # 45 and # 46 in List 1 of References. Some of the games also were in the center of the PhD work from Lange. Though some of the games involve negative numbers or decimal numbers there were no difficulties at all for the children to "handle" these numbers (age about 9 years upwards).
The TIM group also analyzed more than 1000 guess-and-test protocols from Hit the Target. The protocols show that after a certain training the students develop excellent estimation skills (guessing the starting number) and a very good proportional feeling (very often less than three guesses to find a correct solution). For more details see # 68, # 72 or # 78 in List 1 of References.
In most of these calculator games the calculator was used as a tool to find an appropriate input for a problem where the "result", i. e. the target number or a target interval, already is given. The appropriate working style is to guess and test. Via these calculator games the TIM group became aware how extremely important guess and test activities might be for the development of a mathematical understanding. And we realized, that guess and test outside from mathematics education is a quite "normal" behavior. We discovered that many people in daily life start their problem solving not by "think first" or "think logically" or "just wait a bit". Having gotten the problem often people immediately start "working", without using all of the knowledge they really have in this situation. They try, they guess and verify, they try again, they make assumptions, they even change the original problem, ... For more details see # 54 or # 62 and also # 59 in List 1 of References.
We
observed this type of behavior also in
mathematics class rooms. Now, more than 20 years later, we learnt from
the Dual Process Theory that this behavior is natural. Our cognition
operates in two quite different modes, more details see below. Here we first present an example.
The children play
the calculator game Decimal Grid. In
this game they have to find a path in a given grid along which they
must multiply (with a calculator) given decimal numbers to get a
product as small as possible. The observations show a lot of trials, a
lot of intuitive behavior and they uncover a lot of mental processes.
For more details see the short web page decimal
grid.
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1.5
One-Way-Principle
The
One-Way-Principle is an intermediate
step between exploring a set of examples and discovering and describing
a
common structure behind these examples. In the calculator games the
children
explore - mainly intuitively and unconsciously - properties of additive
or
multiplicative structures and they get a feeling for proportional
reasoning.
The One-Way-Principle also implies not to switch from addition to
subtraction (or
vice versa) or from multiplication to division (or vice versa). Instead
we have
to guess the missing variable and to use then again the same key stroke
sequence. That means, independent from which variables are given and
which
are
wanted, there always is only ONE WAY to solve all problems: Always use
the same
(syntactical) key stroke sequence of your calculator. If necessary, you
must guess the input and verify then. The goal for the learner
in the guess and test work is We also applied the One-Way-Principle in upper grades. There is a big range of possibilities. "µ" may be a symbol for trigonometric functions and "X" and "Y" are real numbers. Or "µ" is a symbol for a percentage function (click for more details). Or "X" symbolizes an algebraic term and "Y" the appropriate graph related to it via the "function plot software µ" (see PhD work from Mueller-Philipp). |
1.6 Remaining independent from calculators
When we work too much and too often with calculators we may run into the danger to become dependent on the use of calculators. Thus we developed a special program to reflect that situation and to avoid such a dependence. The following is a report from the TIM project Become independent from the calculator by using the calculator.
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There also were other competition games to further the development of number sense. The basic idea of these competitions was for both partners to guess first and then to compare the results by the use of a calculator: Who's guess was better? Important also that each class discussed again and again the experiences they had made. To "measure" number sense we developed a specific test. Also the test results indicate that the project was very successful. For the complete report see Meissner, H. (2006): Taschenrechner in der Grundschule. mathematica didactica, 29. Jg., Heft 1, p. 5-25. Franzbecker Verlag Hildesheim, Germany |
1.7 Additional
Calculator
Activities
Still
in construction
There
are
several types
of activities to use calculators in primary grades where the calculator
is used for more than solving computation tasks (replacing mental or
paper & pencil calculations). Several of them are
o calculators to control
computations already done
o mathematics with arrows
o BINGO with calculators
o Upside-Down
o
In this part
we will report from only two investigations. Both apply the
One-Way-Principle. One centers around the use of the percentage key of
a simple calculator. The other summarizes the results from a PhD study
on using computers to develop a more intuitive concept of functions.
2.1
Percentages
Simple calculators
often have a percent key which works syntactically
like we speak in our daily life:
| 6 |
3 |
5 |
+ |
1 |
3 |
% |
= |
2.2
Concept of Functions
| Mueller-Philipp,
S. (1994). Der
Funktionsbegriff im Mathematikunterricht
(Dissertation,
in English: The Concept of Function
in Mathematics Education - An Analysis with
Respect to Cognitive Aspects of Using Computers). Waxmann,
Muenster Germany Mueller-Philipp uses the One Way Principle to bridge via guess and test the gap between "term of a function" and its related graph. She shows in her dissertation that after a training of about 8 school hours (45 min each) the about 50 students (age about 16 years) develop an impressive relational understanding (Skemp definition) of linear and quadratic functions. There are summaries in English: Meissner, H.; Mueller-Philipp, S. (1993): Teaching Functions. In: „Proceedings of the Seventeenth International Conference for the Psychology of Mathematics Education“, Vol. II, p. 89-96, Tsukuba Japan 1993 (# 92 in List 1 of References, see also # 91 or # 98). |
3.1 Overview
Using simple
calculators in
arithmetic education in primary schools makes it necessary to analyze
carefully
the ongoing mental processes. What is number sense? How does the
concept of
number develop in the head of the child? What happens when in this
developmental process calculators appear? We interviewed children, we
went into
kindergartens and we observed class room activities. There are several
results,
see # 47, # 48, # 55, # 56, # 57, # 60
or # 79 in List 1 of
References. A
very profound summary is given in the Dissertation
from Lange:
3.2
Number Sense
| Lange,
B.
(1984): Zahlbegriff und Zahlgefühl (Dissertation, in
English: Concept of Numbers and Number Sense).
Lit-Verlag, Muenster Germany Lange gives in her dissertation a careful analysis of how young children develop their concept of numbers. She analyzes intuitive and unconscious behaviour, she describes what we mean by number sense, and she develops a test to measure number sense. In her empirical investigation with more than 500 primary school students (grade 3, age about 9 years) the students in the experimental classes play the three calculator games Hit the Target, Big Zero, Big One. Lange shows, that the use of these calculator games does not harm the computational abilities of the students in comparison with the control group. |
3.4 Dual Process Theory
According to
the Dual Process Theory our cognition operates in two quite different
modes
called System 1 and System 2. We
therefore distinguish two types of Vorstellungen, namely spontaneous
or common-sense Vorstellungen (S1-Vorstellungen) and reflective or
analytical
Vorstellungen (S2-Vorstellungen). This polarity in thinking already was
discussed by many other authors. E.g.
Vygotzki talks about
spontaneous and scientific concepts. Or Ginsburg
compares informal work and written work. Or Strauss
discusses a common sense knowledge vs. a cultural knowledge, which both
develop
quite differently and even sometimes interfere. For more details see #
143 in List
3
of References
Meissner, H. (2003): Constructing Mathematical Concepts with Calculators or Computers. Proceedings of CERME 3. Bellaria Italy This paper discusses theoretical aspects of learning and understanding mathematics by the use of calculators or computers. We distinguish a syntactical mode of working with these machines and a semantic mode. We discuss a dualism in concept development and reflect, if this also affects the use of calculators and computers. Especially we analyze the role of guess-and-test procedures by the use of calculators and computers (see also One-Way-Principle). You may click for the complete version (# 127 in List 3 of References |
Meissner, H. (2008): Mental Processes: Intuitive versus Analytical. Draft Version for ICMI STUDY 17 (will appear in 2008) To work on a mathematical problem we must be aware that this will happen in parallel in two different modes where a spontaneous or intuitive thinking (S1-Vorstellungen) may interfere with the analytical or reflective thinking (S2-Vorstellungen). S1-Vorstellungen are fast and automatic and need not much working memory, but they are very resistant against changes. To transform or to coordinate S1 experiences into appropriate and more flexible S2 experiences the Vorstellungen must become conscious. Only then Vorstellungen can be changed or modified or overcome. Discussions are an important tool to bring unconscious Vorstellungen into consciousness. In mathematics education there is a lack of intuitive and spontaneous ideas. To overcome this deficiency we argue to use more guess and test activities using calculators or computers. Especially we suggest the specific teaching method One-Way-Principle. Examples will be given. You may click for the complete version (# 143 in List 3 of References |