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Universität Münster

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m4_titel_left(Oberseminar PVS)
Dienstag, 23.08.2004, 15.15 Uhr c.t., Raum 702 (Einsteinstr. 62)


Jens Müller

A Proxy Server-Network for Real-time Computer Games




Abstract
With regard to the number of users in a single game session, current multiplayer computer games can be categorized into two main groups: Massively Multiplayer Online Role Playing Games (MMORPG) allow thousands of users to participate in the same game, while the number of players in action and strategy games usually is limited to about 64 users. Unfortunately, the network topologies commonly used for action and strategy games do not provide the required scalability to allow massively multiplayer game sessions in these genres.

In this talk, we present a scalable multi-server architecture which allows for a high number of users in action and strategy games. Several servers can be interconnected to distribute the computational and communicational loads, which increase with an growing number of users, among multiple hosts. We demonstrate this scalability of our architecture with experimental results and discuss the additional aspects of the synchronization of the distributed game state and the game correctness of this network topology.

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