C64Connect is a tool by me which runs under Windows. (Updated April-01-2007)
(Extremly comfortable: you don't need to touch the keys of the real C64 to load and start programs; you just double click a C64 program file (*.prg) in Windows Explorer, then the C64 will be hardware reset automatically, and the program will be loaded and started automatically within a few seconds. You don't even need a C64 screen, in case you just want to listen C64 music files on your real C64, which you comfortably start from Windows Explorer. You can remote the C64 keys with your PC keyboard like ghost writing, and vice versa. Don't hesitate to send me an email - any feedback is wellcome.)
Manual for C64Connect
Source-Code for C64Connect/PC-Connect - (source code for Visual C++ 6.0) - One may modify or use parts of the source code, but one should state in ones version or programm that one has modified or used parts (also stating which parts) of C64Connect/PCConnect. One should apply all standard ethic rules for open source.
To emulate C64 programs you may use the great C64 emmulator CCS64 by Per Hakan Sundell.
(convert, tape format, programm, connect, connection, connecting, linking, link, transfer, file, wire, cable, diskimage, commodore 64, eprom, cross assembler, source code, 6502, 6510)
I have encapsulated the cross assembler of C64Connect here: bass.exe Here is the sourcecode (VisualC++ 2010 Express) bass.zip
Cydonia is a unfinished game by me for the C64 written in 1989-1992. Cydonia is a jump and run game and is inspired by Great Giana Sisters for C64 (which in fact imitates Super Mario Bros). The game was significantly technically modified several times. You can download different versions of the game divided into three categories corresponding to different stages of development of Cydonia.
In the game buy the cyan "S" (Speed) in the
department store; otherwise you walk very slowly. The
green balls in the store are shots. (The sounds of gpak610.prg and
gpak615.prg are taken from Last Ninja 2 and R-Type, respectively.)
The following versions are older versions of Cyodnia in this category I had on disk. Press Restore during the intro to jump to the world-editor. There load for example "02world" and "00block" at first.
With some great effort and analysis of old source codes I was now able to reassemble the then latest version of Cydonia in this category for which I had no executeable copy on my C64 disks. It is the state as it was 1991. I have now switched off the "more than 8"-sprites system, but one can also download the version with the orginal sprite system. I extra programmed the cross assembler only for this task, the reanimation of the then latest version of the colorram-scrolling versions of Cydonia. Here are the results:
cydonia1991.d64 (Here I have inactivated the "more than 8"-sprites
system; this version looks somewhat cleaner than the version with more than
cydonia1991.zip (The same version, but now with source code.)
cydonia1991s.d64 (The same version, but with the original "more than 8"-sprites system. Same source code; only the label "spritesystem" is set to 1.)
Here you find sounds and soundmonitors I programmed for the C64.
Cadvec is a text editor with similarity to the editor of Turbo Ass. In the editor you save (or load) with the key sequence "leftarrow" and "S" (or "L"). Turn Insert Mode on and off via "Shift"+"Ins Del".
It was my intention to use Cadvec as an editor for "programming" the advesaries (in a special mini language) of the game Cydonia (version Cydonia 92). But I did not go so far since soon afterwards I gave up the development of Cydiona for good.
PAC16 is a pacman variant for the Commodore C16. I programmed the game in Summer 1987 (with the C16 implemented monitor programm). The game must be started with SYS11420. During the game use the cursor keys and "Return" in the menu and the keys "A Y , ." and "Shift" (german keyboard) when playing.
Examples of downloadable C16 emulators are YAPE (modern) and WinEMU (older).
Here I am intending to insert some Amiga assembler files and source codes..